Magic and magical effects are composed of three components - spell effect, spell range, and spell volume. From these spell dice and the required skill level are derived. Lastly, spell difficulty and sustain are derived from the spell dice property.
FIXME: Rewrite to indicate the use of magical skills and the three aspects.
Creating a Spell
When creating a spell, consider what aspects of magic it encompasses. Can it cause harm, create illusions, move creatures and objects, or convey messages and sights?
Spells can be made to require various levels of the aspects in order to be available to the actor to cast. For example, creating an illusion of a fierce warrior might only require the manifestation and essence aspects, but making the illusory warrior capable of hurting those that are fooled by the illusion might also require the sunderance aspect. The same goes for a life stealing spell which could combine the aspects agency, essence, portation, and sunderance to both cause fatigue to a target and transfer some of its potential to the caster.
The more aspects a spell encompasses, the more versatile and hence powerful it becomes, but also more difficult to master. This is reflected by the caster’s lowest magical skill being used to cast the spell.
The Kyreenian Sword School teaches a form of magic to its students called Sword Dancing. Its practitioners can enhance their blade's strikes and parries (formation of agency), move more swiftly across the battlefield (portation of essence), and make devastating melee and ranged attacks (sunderance of essence).
The magic of Naelasti, a member of the Learned's Guild, is centered around discovering and discerning the truth. As such she often uses illusions (manifestation of essence) to visualise the information she seeks (formation and portation of cognition).
Meister Xax, another member of the Learned's Guild is not only a self-proclaimed great architect and master builder, but also a master of earth magic. He can encase an object in a protective crust (formation of agency), move the earth aside (portation of essence), and even shake the ground when enraged (sunderance of essence).
Learning a Spell
TBD
Casting a Spell
TBD
Sustaining an Effect
TBD